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Software testing is more than just finding errors in software source code. It serves more complex function in software development than just unearthing script errors. Although software test is described as the process of executing a system with the purpose of finding defects it is more involved in ensuring software's reliability and determining if it meets the required output. It also very deals with software's verification and validation.
One primary purpose of software testing is to evaluate the capabilities or attributes of software's capability to satisfactorily meet the standards and customer requirements. But one has to remember that software test is not an absolute measure of quality. Testers' job is to test not to create there before it is the responsibility of software developer to build a quality software for the testers to perform a quality test on a quality program. The function of a tester is to point out the bugs and weaknesses of the software it is, again, up to developers to act upon it. Testing can never completely establish the correctness of computer software it simply provide a criticism or comparison of the product to the existing standards, specifications and user requirements.
Testers is not equal to bug-finders, bug-finders are wannabe testing professionals whose idea of software testing is autopsying the codes to recover bugs. Real and mature software testers are more concerned with the issue of verification and validation than rather than just bug-digging. They focus on verifying and validating if the software passes or reaches the desired standards or requirements before considering it for general use. They are the one responsible for throwing and answering the questions: Did we develop the software right? Did we develop the right software?
He believes that their job is only to remember bugs must then seek maturity and explore opportunities and learn how to become more productive in this field. Challenge themselves to become a greater asset to the team rather than just a bug-finder.
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Many people when they hear the term animation they automatically think of cartoons, yet if they are on the computer at all then they have most likely been exposed to animation. This does not mean that they have been watching cartoons when they were supposed to be working.
Animation is not just restricted to cartoons. Nor is there just one type of animation. The common and current one that is popular today is 3D animation, but many of us adults grow up with 2D animation. Which by the way in my opinion was just as much fun as it is today, but perhaps a lot more work by way of manual labor. That did not deter the love of animation that was so evident in those Saturday morning cartoons.
Animation is an illusion. Not meaning it does not exist it means that you are making the viewer think that a particular object is moving on his own. Like when Mickey Mouse waves to his admirers at the end of a cartoon. Originally, in 2D each time an object was going to take another position no matter how slight it had to be hand drawn that way. No doubt, the finished project was undertaken of many drawings. These were put together in sequence called frames, depicting one movement to another.
As technology in the industry grew so did animation. Along came the computer and within a short while the 3D animation became a reality. The animation industry embraced this new form of art and as a result, which took many people to accomplish was now cut down to a grateful or less. The computer had the capabilities of doing much of the work. In case you are thinking that there goes the computer replacing people this is not the case. What it did did was offer the opportunity to have greater tools to produce a better job. There still has to be the operator of those tools, and that is where the animator comes in.
In fact, theception of 3D animation may have opened the door for many other job opportunities. Being as 3D animation is now used in many other industries, not only does it need an individual to design it, it now needs individuals to present it.
All animation has one thing in common it must start with an idea or concept. Then this idea is put to a storyboard. Here this is where the idea is now in a visual state. The basic script has now been designed. Now it has to have an audio track still in rough form created. This stage gets a little technical as it uses a method called vector graphics, which is dependent on mathematical equations as opposed to pixels.
If one had to summarize very quickly the difference between 2D and 3D animation, the simple answer would be the tools that are used to achieve the results. The original 3D animation first utilized stop motion techniques, then as the computer moved into play it became 3D computer animation. The same job being done just more cost effective efficient and motivated.